GitHub - Hogarth-MMD/bones_renamer: Blender add-on to mass rename bones from one armature type to another
![How to update bone names on existing animations and use the skeleton generator - Tutorials, references and art help - Wildfire Games Community Forums How to update bone names on existing animations and use the skeleton generator - Tutorials, references and art help - Wildfire Games Community Forums](https://wildfiregames.com/forum/uploads/monthly_2018_05/image.png.4a881670138710db7ee0c926424e13ed.png)
How to update bone names on existing animations and use the skeleton generator - Tutorials, references and art help - Wildfire Games Community Forums
![rigging - After using Auto-rename L-R, Simmetrize creates disconnected, symmetric moving bones - Blender Stack Exchange rigging - After using Auto-rename L-R, Simmetrize creates disconnected, symmetric moving bones - Blender Stack Exchange](https://i.stack.imgur.com/hCdz1.png)
rigging - After using Auto-rename L-R, Simmetrize creates disconnected, symmetric moving bones - Blender Stack Exchange
![FYI, when you rename a bone after animation you have to rename all these for every Action : r/blender FYI, when you rename a bone after animation you have to rename all these for every Action : r/blender](https://i.redd.it/ms8rf9doqfwa1.jpg)